
Wielders hold various titles and play multiple roles in the Realm. They are hired spies, mercenaries, strategists and specialists who wield powerful, rare Artifacts. They are great leaders, commanders, generals or combatants among the ranks. They are street merchants who rise up through the tiers of factions or militias. They are infamous scientists, alchemists, doctors or crafters. They are fringe dwellers who observe, plan and foresee great things.
Whether you choose Breaker, Vessel or Xeno as your Class, you impart a fraction of your own character, creativity and style into your unique Wielder.
The first brainstorming session is the critical, ice breaking, introductory meeting where each new Party member comes together with the Narrator to discuss the possibilities of the coming campaign, storyarc, themes, flavor and directions for individual characters. This is where the Party may first see a glimpse of their potential as allies and peers who each wield their individual Artifacts, manage their critical gear and materials while looking after one another amid mounting chaos, danger and the mystery of the wild world.














